
[State -2, (lq)]
type = NULL
triggerall = EnemyNear(parent,Var(58)),movetype != A
triggerall = EnemyNear(parent,Var(58)),stateno != [5000,5150]
triggerall = var(7) < 1

trigger1 = 0
trigger1 = var(7) := 1

trigger2 = 0
trigger2 = var(7) := 2

trigger3 = 0
trigger3 = var(7) := 3

trigger4 = 0
trigger4 = var(7) := 4

trigger5 = 0
trigger5 = var(7) := 5

trigger6 = 0
trigger6 = var(7) := 6

trigger7 = 0
trigger7 = var(7) := 7

trigger8 = 0
trigger8 = var(7) := 8

trigger9 = 0
trigger9 = var(7) := 9

trigger10= var(7) := random/100


[State -2, (lq) Reset xyz]
type = varset
triggerall != parent,ctrl
trigger1 = EnemyNear(parent,Var(58)),movetype = A
trigger2 = EnemyNear(parent,Var(58)),statetype = A
trigger3 = var(5) > 0
trigger4 = var(6) > 0
trigger5 = var(8) > 0
var(7) = -1

[State -2, (lq) Reset xyz]
type = varset
triggerall != parent,ctrl
trigger1 =  EnemyNear(parent,Var(58)),movetype = H
trigger2 =  EnemyNear(parent,Var(58)),stateno = [5000,5150]
var(7) = 0



